// benguan.c

inherit NPC;
inherit F_MASTER;

void create()
{
    set_name("本观", ({ "ben guan","guan"}) );
    set("gender", "男性" );
    set("long", "一个枯黄精瘦的僧人，他是本因方丈的师兄。\n");
    set("title", "天龙寺第十七代僧人");
    set("class", "bonze");
    set("age", 47);
    set("shen_type", 1);
    set("str", 26);
    set("int", 25);
    set("con", 22);
    set("dex", 25);

    set("qi", 3000);
    set("max_qi", 3000);
    set("jing", 1500);
    set("max_jing", 1500);
    set("neili", 4100);
    set("max_neili", 4100);
    set("jiali", 50);
    set("combat_exp", 1100000);

    set_skill("force", 210);
    set_skill("dodge", 200);
    set_skill("parry", 200);
    set_skill("finger", 210);
    set_skill("sword", 190);
    set_skill("tiannan-step", 200);
    set_skill("duanshi-xinfa", 200);
    set_skill("duanjia-sword", 190);
    set_skill("sun-finger", 200);
    set_skill("buddhism", 120);
    set_skill("literate", 60);

    set("inquiry" ,([
            "六脉神剑谱" : "哼！\n",
            "六脉神剑" :  "哼！\n",
    ]));

    map_skill("force", "duanshi-xinfa");
    map_skill("dodge", "tiannan-step");
    map_skill("parry", "sun-finger");
    map_skill("finger", "sun-finger");
    map_skill("sword", "duanjia-sword");
    prepare_skill("finger","sun-finger");
    create_family("大理段家", 15, "高僧");
    setup();
    carry_object("/d/xueshan/obj/b-jiasha")->wear();
}

#include "ben.h"
